d i v i n a t i o n
Using a Magic Mirror
Scry in it by holding it in your hands, looking down at it, and reflecting the sky or moonlight in the mirror. It will appear as a pool of black between your hands. To achieve far memory, prop up the mirror or hang it on the wall and sit before it. Illumine the room with a single candle that shines on your face but is not reflected in the mirror itself. Stare at your reflection, into your eyes or slightly above them, and watch the rest in peripheral vision. This works best between the Westering and the Gloaming. To discover the condition of a person far from you, sit before the mirror in near darkness, and see them in the mirror there before you as you last saw them. Watch carefully for any changes, signs of illness or distress.
Set as many identical candles as you have choices. Carve descriptions on them. Place them in an area free of breezes and light them. The first to burn all the way down and out is your best bet.
Fire Spell for Second Sight
"Blazing fire, shining bright, give me now the Second Sight."
One can scry in the coals of a fire. Throw a handful of divinatory incense on and stare into the embers for the scrying as the smoke rises. With different incenses, one can enter trance in this way.
Scry by gazing into the running water of a river, the reflections of light on its surface, or the patterns of light it throws onto nearby stones. Watch the reflection of the full moon on a lake ("Diana's Mirror"). One can also achieve trance this way.
To divine with flowers and water
pluck flowers to represent your choices in the matter at hand. Name each for one of the courses of action and float them against the far rim of a large bowl of water. Sit before the bowl and whistle tunelessly until one of the flowers moves in your direction. If none of them move in a reasonable time, none of them is correct and you have not named the right choice yet.
Obtain three smallish stones, one of a bright or light color, one of a middle shade, and one very dark. Their use is in simple or yes/no situations. Roll the three stones in your hand like dice, and cast them. The middle stone is the indicator, the light one "yes," and the dark one "no." Whichever is closer to the indicator is your answer. The closer the stones are to the querent, the stronger the answer.
the charms a set of assorted small objects - stones, a ring, bits of wood, cloth, seeds, etc. etc. - that each one should assemble a personal set of and decide what meanings can be attributed to each object; they would be thrown on a cloth, or drawn from a bag or bowl.
use of potions, herbs, music, lights etc to attain prophetic trance states.
discs or pieces of stone, bone, ceramic, wood, etc with certain symbols, a la the Weirdin or other "alternativerunes" kind of things. A branch spread for these, something like the following:
symbol-sight which is the reading of symbols in such things as running water, coals, clouds, the shapes of leaves, etc.
spirit-raising to ask them questions; this includes contacting or listening to or otherwise communicating with nature spirits (such as the Voice of the Waters) to obtain your answers. Other methods, such as cards or pendulum, may be used by personal preference, but are not considered specifically related to our Ways.
a set of white stones, possibly for divination. lots, like the weirdin.
throwing the bones in a circle for divination, the Bag o' Bones: bones, stones and shells.
try making a card layout based on the elven star