Starcon

Go north and enter the first door on the right. When you are looking at the test, click the eye on the side of the screen. When the watch-bot is facing away from the screen (red eyes are not visible), look at the test of the big-brained guy on Roger's right. Look at your own paper again. It doesn't matter what answers you give, but the "correct" ones are D, E, E, C, E, C, E, D, A, A. (+5)

After the test is over, go south and open the second door on the right. Get the Scrub-o-Matic and orange cones. Go south and down the hallway to the east. Stand on the circular elevator pad that sticks out eastward. Use the cones on the triangular seal. Use the Scrub-o-Matic on the seal. Click the hand on the Scrub-o-Matic twice to ride it. Ride back and forth to clean the emblem. After the cut scene, return west. Roger will ride up the elevator. Go west. Watch another cut scene. Go north three screens and read the bulletin board (where your classmates are clustered). Click the hand on your test results to exit. Watch the cut scene (sigh...).


The Eureka

Sit in the captain's chair. Use the ! speech icon to issue commands to the crew. Have Flo hail Starcon. Have Droole lay in a course for Gangularis (71552) and then go to Lite Speed.

When you are approaching your destination, tell Droole to go to Regular Speed. Flo will tell you she is picking up a waste beacon. Have Droole activate the RRS. Exit the chair and go through the doors behind you into Engineering. Open the hourglass-shaped RRS hatch on the right by pressing the control panel to the left of the door. Open the toolbox (on the floor towards the left, near the end of the garbage spill). Get the laser torch, antacid tablets, fuse, and hole punch. (Basically, take everything it will allow you to. Make sure you move all the tools so you can see everything.) Click Clean Up Toolbox. Click Exit. Return north to the bridge and sit in the chair.

Cliffy will tell you that the adorable "Spike" you found in the garbage is burning holes through everything. Exit the chair, return to Engineering, and go west into the Science Lab. Attempt to walk west and you will catch Spike. Put him in the Habitube (the tube at the right with red liquid in it). Add the antacid tablets to the tube.

Return north twice to the bridge. Sit down. Have Droole lay in a course for Peeyu (92767) and go to Lite Speed. When you approach your destination, slow to Regular Speed. Flo will pick up a waste beacon again. Have Droole activate the RRS. (Hmm... what could this intercepted message mean?)

Now set course for Kiz Urazgubi (20011) and go to Lite Speed. You will encounter some difficulty enroute. After W-D40 is through threatening you, exit the chair and go north and west to the Science Lab. Stand on the transporter pad in the center of the room. Talk to the computer at the back of the room.


Kiz Urazgubi

Save the game. Walk under the overhang behind the waterfall and go west one screen. Go east at the bottom of the screen. Walk on top of the narrow tree branch that points northeast (not the thick trunk that points southeast). Roger will break a branch and fall into the pool. When you emerge, get the branch. Go west under the overhang again, west a bit down the path, and into the cave to the north of the path.

On the next screen, go into the cave to the left. Roger will emerge from the cave in the large dome-shaped rock at top center. Use the walk icon on other side of the chasm to jump across. Click the hand icon on the boulder on the top of the cliff and Roger will climb up. Use the branch on the boulder. With WD40 disposed of for the moment, click the walk icon back down on the ledge on your side, jump back across the chasm, and go into the cave.

Enter the right-hand cave behind the waterfall. Go east one screen. Click the walk icon on the trunk to crawl inside it. Click again on the opposite ledge to crawl out. Use the branch on the lower hanging fruit just above and to the left of Roger's head (the "hot spot" on the icon is the black end on the left). Get the fruit as it swings towards you.

Cross back across the trunk and go west. Enter the first cave and notice WD40's lights in the pool. Return north into the cave, then east, and crawl inside the trunk. When WD40 stands on top of the trunk, use the fruit on her. Leave the trunk and get her head from the western ledge. Walk west and enter the first cave. You will be returned to the Eureka.

Leave the room and return. Cliffy will give you a device. Stand on the transporter pad and talk to the computer panel to beam back down. Try to walk north you will smack into WD40's cloaked ship. Use Cliffy's device (the third item in your inventory, with three wires sticking out) on yourself. Get on the elevator pad.

Open the panel at right. Pull the top and bottom handles. Turn the upper left and lower right knobs and then open the upper left and lower right panels. Turn the lower left and upper right knobs open the lower left and upper right panels. Get the cloaking device. Stand on the round elevator pad to exit the ship.

Once back on the Eureka, go north twice to the bridge, sit, lay in a course for the Spacebar (69869), and go to Lite Speed.


The Spacebar

When you approach destination, change to Regular Speed and have Droole go to Standard Orbit. Go north and west to the Science Lab, get Spike out of the Habitube, and beam down. Click the walk icon on Flo and Droole's table to sit down. After you all order drinks, a salesman wuill come by and give you a sample of Space Monkeys. Just after this, Quirk will challenge you to play Battle Cruiser (similar to Battleship). Save as soon as you start playing. This will probably take a long time. If you don't win, you can restore the game and know where his ships are.

When you are finished, you'll see Cliffy gettng into a bar brawl and being taken away. Sit at your table again. Put the space monkeys in your drink. Walk east. After the guards leave, press the switch on the console. Go to the second cell on the left, look at it, and talk to Cliffy. Use Spike on Cliffy's cell. Roger will automatically return to the transporter and then to the bridge. Set course for Klorox II (90210), and go to Lite Speed.


Klorox II

Go to Regular Speed and orbit the planet. Exit the captain's chair, go north and west into the Science Lab, and beam down. Walk into the center pyramidal building. (Notice the aien head slowly retreating at the bottom right of the screen. Looks like you're being watched.) Slow the game down all the way and save the game.

Click the hand on the computer console in the center of the screen. You will be pounced by a pukoid who will dangle loogies of death at you. On either side of your head the cursor will change to a small arrow. To dodge, you want to alternate clicking right and left, starting with the right. Wait until the sound effect of the pukoid spitting is finished before you click to turn your head to the side. After 5 spits, Droole will arrive and zap the pukoid. (You can speed the game up again.)

Get the piece of paper that's sitting on the grate near the bottom center of the screen and read it. Use the computer again and type in the code from the paper (80869). Read all the information in the log. Leave the building. Go up on the cliffside trail where you beamed down and go east. Look at the canister on the south edge of the screen that you can't quite see. Return west and use the communicator on Roger to beam up. Go north twice and sit in the captain's chair. You will get a distress signal from the Goliath. Have Droole set course for Thrakus (53284) and go to Lite Speed.


Thrakus

When you arrive, go to Regular Speed and orbit. Use the orange (center) switch on the chair console under Roger's right hand. Have WD40 scan the planet, then say "That is all." Leave the bridge. In the hallway, press the red button on the right wall. Stand on the circular elevator pad (where the floor lit up) to go down into the docking bay.

Open the cabinet in the wall next to the pressure suits and get the rebreather mask. Open the tall, narrow storage space tucked into the corner to the left of that and get the oxygen tank. Use the console that's sticking up from a black corrugated pipe thing towards the bottom right of the screen. Press Elevator Door. Go back up the turboshaft and then west to the Science Lab. Stand on the transporter. Wear the mask and you will automatically beam down to Thrakus.

Go west and then northeast-ish into the cleft in the tree. Walk up close to the escape pod and look inside. Get the coat on the left side of the screen and press the red button underneath it to turn off the homing beacon. Exit the screen and return west. Walk towards teh western side of the plant/platform thing you're on. Bea will pounce you and you will both soon be dangling over a precipice. When she's done talking and has just been spat on by a pukoid, use the coat on her. When the view returns to Roger apparently sans pants, use the communicator. Wait a moment and grab the vine when it appears.

Mutants!

Back in the science lab, press the red button on right, near Spike's Habitube. Open the Cryotube that comes out of the wall and put Bea Wankmeister inside. Look at the pod, then look at the bottom left corner of the closeup. Set Cryofreeze for 10 seconds and press Start.

Go north twice to the bridge and have Droole raise shields. After you are shot, have Droole take evasive action. Go into the asteroid field ("Let's risk almost certain death...!"). After Cliffy starts floating away, exit the chair, leave the bridge and go down to the pod bay.

Use the console near the bottom right of the screen and select Pod Rotation. Get into the pod. Slow the game down and save. Cliffy is the red dot. When you hover the mouse over Roger's left hand, the cursor will change into arrows, as with the pukoid spit. Use the left joystick to rotate until Cliffy is in view. Click the "stop" hand icon in the center of Roger's hand to stop the pod's movement. Extend the claw arm using Roger's right hand and open the claw by clicking the mouse when it says "CLAW" when you hover near the webbing of Roger's right thumb. Get as close to Cliffy as you can by going forward. Cliffy needs to be in the right-hand area of the screen, so that the claw will hit him approximately in the waist. You may need to wiggle back and forth, up and down, until you get a "TARGET ACQUIRED" message with a green rectangle over Cliffy. Press "CLAW" again to grab him. Now head back to the green dot -- the Eureka -- in the same way you found Cliffy.

Use the console to open the elevator door. Go up and north to the bridge, set course for Genetix (41666), and go to Lite Speed.

For Your Amusement:
In the pod bay, open the leftmost locker in the row of lockers at the far left.


Genetix

Drop to regular speed and orbit. Leave the bridge, go west to the science lab, and beam down. Due to one of those plot-convenient transporter malfunctions, er, I mean, Zany Transporter Bloopers, you are now a fly. Save the game. Look at the screen until you find yourself (!). Fly around over the water towards the bridge until a frog-like creature tries to eat you. If you position yourself properly, he will land on the communicator and turn it on. (If you get et, restore.) Fly onto the communicator. Talk to Flo. Click the "Fly" icon in the black area of the screen to exit.

Fly west. Enter the keycard slot in the rocks at the left of the screen. Look at the lights. If you walk over each of them, you will notice that some of them trip tumblers in the lock. Continue west (northwest). Fly to the computer console with a chair in front of it at bottom right (Near the orange tube with something floating in it). (It may take a little finagling to hit the magic pixel and get the console screen.) Press "Restart." (Umm...?!) Press Projects and read all the information. Do the same for Accounting and Activity. (I suggest walking to the right and then back to the left to get it to re-register your keypress of "Next", lest you "Fly Away" unintentionally.)

When done with that, press Main Menu, Systems, 3, Security. Look at each camera picture. (Hmmm, Camera 3 looks interesting.) Fly away and return through the keycard slot (the red thing at upper right). Go southeast.

When you emerge in the waterfall screen, talk to Cliffy. Fly east, then northwestish, behind the rock. Cliffy will open the dumpster. Land on your body. When the little scene is over, go north. After W-D40 leaves, save the game. Use the hole punch on the business card. Move the cursor so you are familiar with where each of the nine possible punches is. Punch the card to look like this:

X         X
     X
X         X

Use the keycard in the slot and enter. Walk down the stairs. Press the black button to the left of the console. Get the liquid nitrogen tanks. Exit the lab the way you came in. When Cliffy offers, beam back to the Eureka. When Cliffy asks what "the critter is trying to tell us", select the long technobabble about the manual control bypass.

Look at the Cryotube. Look at the panel at the bottom left. Defrost for 10 seconds. Get Bea and put her on the transporter pad.

Go to the bridge, set course for Gingivitis (81100), and go to Lite Speed.

For Your Amusement:
Look at all the cages in the lab.


The Goliath

When you arrive, drop to Regular Speed. Press the green (left) switch on the chair console and have Cliffy activate the cloak. Say "Forget it" to exit. Go to the Science Lab.

 

Look at each section of the ship until you find the area with the least pukoids (a small area in the centre). Go to the pod bay, rotate the pod, and get in. Go to the spot that you saw in the lab (2nd section to the right of the rear engines). Open the pod bay doors. Use the laser torch on the ship. Wait where you are until a pukoid walks in, then leaves. Go through the door he came through. Open the floor vent. Notice what level you are on (printed on the wall). Yay, a maze. *eyeroll*

Crawl north, east, north, north, walk up (towards your head) two levels (every two doors is a level), enter vent. (Check the level number.) Crawl south, west, north, north, east, north, north walk up two levels, enter vent. Crawl south, west, north, north, west, west, north, north, walk up two levels, enter vent. Crawl south, south, west, south, east, south. Look at the switch and flip it to off. Once all the pukoids are on transporter and the doors are closed, talk to Cliffy to give him the command to energize.

Beam to the Eureka and go to the bridge. Have Droole fire and then activate the RRS. Talk to Flo and tell the crew to abandon ship. Press the red button on the chair console. Press the left mushroom-cloud icon. Go to the science lab. Try to beam out. Go to Engineering and enter the circular hatchway on the upper right. Remove the front center fuse (it's red on the diagram) and put in the new fuse. Return to the science lab. Open the Cryotube. Get Spike from the Habitube. Beam to the Goliath. Walk up very close to the machine, near the red flashing lights. Click the hand on the flashing area. Put the warp distributor cap on the console at top centre (the exact spot is hard to hit). Walk out the door at top left to the bridge.

For Your Amusement:
When crawling through the vent shafts, go south and west one from the elevator shaft on level 8. Go west from here.


Back to the Sierra index

Back to the games index


Last updated: 3/15/2014